# Got It!

## FAST FUN MATHS

### Players: 1-9 Ages: 6+ Play Time: 15 min

### Game Designer: Will Hanson

### Graphic Designer: Kyle Skinner

## Key features:

Every game is unique.

Everyone is playing all the time.

Beat maths anxiety and boost number confidence.

Practice maths in a fun, competitive way.

Play by yourself or with a group.

## The Object of Got It!

Add, subtract, multiply, and/or divide as many or as few of the numbers on your five cards to calculate the target number first and yell "Got It!".

Win shapes as a reward for calculating the target number and use them to make sets.

A set is made up of three shapes that are all the same colour or all the same shape.

Be the first to make two sets to win the game.

## How to Play Got It!

### Step 1. Setup.

Take all the cards out of the box and put the two non-game cards aside.

All the game cards are two-sided. One side has a shape, and the other side has a number.

### Step 2. Shuffle and deal.

Shuffle all the game cards and deal five cards to each player with the number side up.

Put the remaining game cards somewhere all the players can reach them, number side down. This is called 'the number pile'.

### Step 3. Make the target number.

The youngest player turns over two cards from the top of the number pile, number side up.

Put the first card turned over to the left into the tens column, and the second card turned over to the right into the ones column.

The numbers on each of the two cards make up a new number called 'the target number'.

For example, if the first card turned over had a number four on it and the second card turned over also had a number four on it, the target number would be forty-four.

The player who turned over the two cards says the target number out loud, so all the players can hear it.

### Step 4. Calculate the target number.

Players race to calculate the target number first. Players can calculate numbers in their heads or on a piece of paper.

Players can add, subtract, multiply, and/or divide as many or as few of the numbers on their five cards to calculate the target number.

Note: Players do not have to use all of the numbers on their five cards in their calculation.

Players can use each function (add, subtract, multiply, and divide) as many or as few times as they want in a calculation.

Players can use brackets.

The number on a card can only be used once in a calculation.

The number made from the result of a calculation can be used in another calculation.

### Step 5. Yell Got It!

The first player to calculate the target number yells, "Got It!".

The player then explains their calculation, showing which of the numbers on their cards they used. This is so all the players can be sure the player calculated the target number correctly without making any accidental mistakes.

It is not always possible to calculate the target number. If no players can calculate the target number, the round ends, and players move onto the next step.

### Step 6. Clean up.

After the player has explained their correct calculation, they put the cards used in their calculation into 'the discard pile'.

Note: The discard pile is a pile of discarded cards somewhere all the players can reach.

The player who won the round keeps the cards that they did not use in their calculation. The player then draws new cards from the top of the number pile until they have five cards again.

The players who did not win the round can discard one of their cards and draw a new card from the top of the number pile.

Players take this optional action in a clockwise direction, starting with the player to the left of the player who won the round.

The player who won the round cannot take this action.

Note: All players should have five cards when starting a new round.

### Step 7. Reward.

The player who calculated the target number wins shapes as a reward.

Note: Shapes that the player has won stay in front of them somewhere all the players can see with the shape side up. Shapes that the player has won cannot be turned over to be used as a number in a calculation.

Players try to arrange the shapes they win into sets.

Players do not have to keep shapes in the same sets throughout the game. Players can move shapes between sets throughout the game.

### Winning shapes.

The player who calculated the target number turns over the two cards that make up the target number to see what shapes are on the other side.

If the player used all five of their cards in their calculation, they would win both shapes that make up the target number.

If the player did not use all five of their cards in their calculation, they would win one of the shapes that make up the target number. The player chooses which shape to take.

Note: The shape that was not taken is put into the discard pile with the number side up.

### Stealing shapes.

If the player who calculated the target number used cards that were all the same colour in their calculation, they could steal a shape from one of the other players.

Note: Stealing a shape is an additional action that does not replace the winning shapes action.

For example, if the player used all five of their cards in their calculation and those cards were all the same colour, they would win both shapes that make up the target number and steal a shape from one of the other players.

Players can use as many or as few cards that are all the same colour in their calculation to steal a shape from one of the other players.

A shape cannot be stolen from a player if they do not have any shapes.

### Wild cards.

Multi-colour cards (showing Red, Yellow, and Blue) are Wild cards. The shape side of a Wild card can be used as any colour or shape in a set. The number side of a Wild card can be used as any colour in a calculation.

Note: The number on the number side of a Wild card cannot be changed.

Wild cards cannot be stolen by other players.

The more Wild cards a player has, the easier it is to use cards that are the same colour in a calculation and so steal a shape from one of the other players.

### Step 8. Next round.

When all the players are ready, the player who won the previous round turns over two cards from the top of the number pile to make the new target number.

The player who turns over the two cards says the new target number out loud, so all the players can hear it.

### Step 9. Make a set.

Players try to make sets using the shapes they have won and/or stolen.

A set is made up of three shapes that are all the same colour or all the same shape.

A set of shapes that are all the same colour does not have to be all the same shape.

A set of shapes that are all the same shape does not have to be all the same colour.

A set of shapes that are all the same colour and all the same shape only counts as one set.

### Step 10. Win!

The first player to make two sets WINS Got It!

The player must show their two sets to all the players so they can be sure the player made two sets correctly without making any accidental mistakes.

## Single Player

A single-player game of Got It! follows the same step-by-step instructions as a multiplayer game, but with a few small changes that are listed below.

If the player is unable to calculate the target number, both shapes that make up the target number are put into 'the rival pile'.

Note: The rival pile is somewhere behind the number pile with the shape side up.

If there are six or more shapes in the rival pile, the player has lost the game. The shapes in the rival pile do not have to make two sets.

The player has won the game if they make two sets before there are six or more shapes in the rival pile.

To make a single-player game of Got It! more challenging, the player can reduce the number of shapes needed to be in the rival pile for the game to be over.

As there are no other players, there is no time pressure for the player trying to calculate the target number.

Stealing shapes works the same as a multiplayer game. The player can steal a shape from the rival pile if they use cards that are all the same colour in their calculation.

## FAQs

What happens when there are no more cards left in the number pile?

If there are no more cards left in the number pile, shuffle all of the cards in the discard pile to make a new number pile with the cards number side down.

What happens if no players can calculate the target number?

If a player cannot calculate the target number or does not know how to calculate the target number, they say "Not Got It!". This means they are out of the round.

If all the players have said "Not Got It!", the round ends and the cards that make up the target number are put into the discard pile with the number side down.

What happens if a player starts explaining their calculation before saying "Got It!" first?

If a player starts explaining their calculation before saying "Got It!" first, then they are out of the round, and the other players continue trying to calculate the target number.

What happens if a player yells "Got It!" but realises or is shown they made an accidental mistake in their calculation?

If a player yells "Got It!" but realises or is shown they made an accidental mistake in their calculation, they are out of the round, and the other players continue trying to calculate the target number.

What happens if a player yells "Got It!" but forgets or takes a long time to start explaining their calculation?

If a player yells "Got It!" but forgets their calculation, they are out of the round, and the other players continue trying to calculate the target number.

If a player yells "Got It!" but then intentionally delays explaining their calculation to give themselves more time to calculate the target number, then they are out of the round, and the other players continue trying to calculate the target number.

What happens if two or more players yell "Got It!" at the same time?

If two or more players yell "Got It!" at the same time, then the player who used the most cards in their calculation wins the round.

If two or more players used the same number of cards in their calculations, then they would draw a random card from the number pile. The player who draws the card with the highest number on it wins the round.

How do I make the game fairer for someone with less maths experience?

Handicap.

The more experienced player or players can only use each function (add, subtract, multiply, and divide) once in their calculation. This means if they add two numbers on two cards, they cannot add again. All four functions become available to the player again at the start of each round.

Calculator.

The less experienced player can use a calculator if they need some extra help.